Friday, 16 August 2013

Activation is what you need



So before I went on holiday I packed up my 'travelling kit', but ending up using none of it!

I'm a bit disheartened by this, but I am keen to do some of my own gaming soon. What I've recently 'discovered,' which is actually just shown a little interest in, is Song of Blade and Heroes.

This appears to have a possible activation method, I now need to sit down and compare them all and pick the one which seems best. Ideally it would also incorporate some sort of AI system.

THW - this is a blackjack method, roll equal or under REP, highest success activates first. No real AI, although the reaction system is good at that, i.e. reactions to events not instigating them.

Song of Blades and Heroes - this seems to have a system whereby you gamble a number of dice against a Quality rating for each miniature, if you score two failures the turn passes to the next player. This seems to have very positive reviews but still no AI method (that I am aware of).

Random draw - somewhat inspired by Spacejacker's Gunstorm, I currently draw a coloured d6 from a dice bag. I have the vision of rolling it to control the group's actions but not thought this through fully. This could be my ideal but not sure?!

Turn by turn - the usual I go, you go method. Simple, and does get every unit moving on the board. No AI here. In 7TVs action:engine you only activate 1/2 of the available troops, I will have to tinker with that to see how it goes, as someone reviewed it as 'tactical' which I'm not sure it is, except on a meta level, but again something to throw in the mix.

The Department - each figure has a 'status', either Normal, Fleeing or Hostile, which determines what they do by the roll of a die. Not exactly an activation method but reasonable AI. This could be a good addition to any of the above.

I like much of all of them, I worry that an individual figure basis will mean that the 'centre' will move but periphery not. There needs to be someway to select a random unit without the need for masses of cards, but I can't place my finger on it and need to try out all of the above. I'll let you know how I get on!

Until next time Steve

Friday, 2 August 2013

Life, the Universe and Everything - April to July!

OK, so in my last post I said life had seriously steam rollered me and my spare time, which it really has.

I am now emerging just as things get hectic for the summer, school holidays, which mean family holidays etc.

So what have I achieved?

Obviously not a lot. However spurred on by my own postings I have written a pretty thorough skeleton guide to a role-playing with kids document. If I had the time I'd love to get it written up, however as always I've not.

I also got to game with my kids, I tried out a few games and found a definite favourite, and that was Fate. I messed around with the ladder and seriously cut back on the Fate 3 rules (could almost say they are Fate 2.5) but the kids had great fun with a wacky spy-fi adventure, and a game I named 'The Queen's Musketeers'.

Not had time to return it yet but seriously intend to.

Looking at my last catch up post Steinhoff seems to have wandered off somewhere. I'm not sure I'll get to him soon either!

Also very recently I've had a large-ish order (for me anyway) arrive from Ground Zero Games of 15mm near future urban-ites, and actually printed off some Fat Dragon Games road tiles (need to base these still). Just need to settle on a system.

So, what are my plans (long term as well as August)? In no particular order:

Write a novel
I have approximately 14 books/book series planned and would love for one of them to take off even slightly. Mostly children books, but some harder stuff in there too. Not really done anything on these though.

Write a kids RPG
The week I finished my skeleton write up I discovered Fate Accelerated Edition! I feel my guide would be a great way to introduce kids to role-playing and have designed quite a bit just for first time kids, which I think FAE lacks, but still, my sails went slack I can tell you. Safe to say this is on a back burner for a while.

Write my skirmish rules
These are currently a hodge podge of various rulesets, THW's reaction system mostly with The Department/Goalsystem and possibly some Gunstorm, all mixed with Advanced Heroquest and it's d12 based system. It needs serious thought though and is something I hope to blog about in the future.

Actually game myself!
Of course I should also be trying to game myself, especially as I distilled my system, as detailed what seems like a lifetime ago now.

I have a number of possible games here too, Steinhoff (a Conan-esque Risus comedy game), Risus Redshirts (a Star Trek redshirts comedy game with added random death table), a detective style game and/or a patrol cop game, plus whatever else pops into my head.

Game with my kids
I need to get them together and have some fun, whatever form it is in. Ultimately, this one will be the trump card in the coming weeks, but if I can steer them I might be able to pick up on the Queen's Musketeers, Secret Show or something else currently unforseen.

Of course that mention of unforseen also applies to a great deal of many other things. I just need to focus.

I'm away on holiday next week which means I should be able to have a go at a solo game (gf allowing!) or tinker with my skirmish rules (on a theoretical level)

Until next time Steve